Creating an Animated Grid of Rotating Cubes with Drivers in Blender

Today, I've been learning how to create an array of rotating cubes in Blender using Python. The goal was to automate the setup with Drivers, adding rotation offsets and color variations to make the animation resemble the demo effects in the demoscene in the early 90s.
This approach allows the animation to be both procedural and dynamic without having to set up any keyframes. It allows for unique motion for each cube in the array.
Initializing the Scene
- Remove all existing objects
- Set the animation length
- Configure the renderer
- Set the animation frame rate (FPS)
- Define the output file format as a video
- Establish variables for the number of rows, columns, and spacing between objects
Creating a Material Method
- Define a function to create materials
- Allow inputs for name and color, making it assignable at runtime
Generating the Array of Cubes and Assigning Properties
- Use a nested loop where each row iteration contains multiple column iterations
- Create cubes within the loop
- Assign a color based on the row index
- Apply material (using the previously defined method) with the assigned color values
- Set up animation properties
Applying Rotation in the Loop
- Rotate each cube along all axes
- Apply an offset to each rotation based on the frame count
Configuring Lights and Camera
- Set up and position lights
- Adjust and position the camera
Here is how it looks:
A continued experiment with sinusoidal movement: