This iteration brings the classic demoscene sinusscroller closer to life by bending each character individually with sine wave motion—using a Text object directly in Blender’s Geometry Nodes.
Exploring how to create a retro-style sinusoidal text scroller in Blender using Geometry Nodes. Each letter moves with a smooth wave, inspired by classic Amiga demos, but still figuring out per-letter bending.
Learn how to use Geometry Nodes in Blender to create and animate a grid of buttons with procedural timing and sine-based motion. This post explores using the Index and Scene Time nodes to offset animation and bring a UI to life.