Creating a star scroller with Blender
Today I have been learning how to create a star scroller effect in Blender, a classic demoscene effect. I’ve been experimenting with particle systems to generate the stars and fine-tuning their movement to match the desired effect.
- Create a plane, rotate 90° on the Y-axis, scale X by 10, and move -40 on the X-axis from the origin
- Add a particle system to the plane by selecting it and going to the Particle Properties tab
- In the particle settings adjust:
- Number: Set a high value (e.g., 5000) for dense stars
- Lifetime: Adjust to be long enough (100+ frames) so particles stay visible
- Emit From: Set to Faces to emit particles from the plane
- Velocity: Normal: Set to 2–5 to push particles toward the camera
- Gravity: Set to 0 to prevent falling
- Set up your start and end frames for the animation and render the final result
- For continuous scrolling, set the frame start to -1000 and end to +1000 relative to your animation frame count
- Create and align the camera:
- Create a camera (ensure it is selected before aligning)
- In the 3D view, press Numpad 3 to select the view
- Press CTRL + ALT + 0 to align the camera to the view
Here's how it looks: