Creating a Seamless Marching Cubes Animation in Blender with Drivers

Today, I've been learning how to create a marching animation using Drivers in Blender. The goal was to animate a 90-degree rotation that resets every 100 frames, combined with movement that loops every 100 frames. This creates the illusion of cubes "marching forward."
Here are the steps:
- Setting up the pivot point: Move the cube’s pivot to one of its edges for a natural marching effect.
- Setting up the drivers:
- Rotation: The cube rotates 90 degrees every 100 frames using the modulo operator. The
driver expression:
(frame % 100) * (radians(frame / 99)) -
frame % 100
ensures the motion resets every 100 frames. -radians(frame / 99)
smoothly interpolates the 90-degree rotation over 100 frames. - Movement: The cube moves **-2 units every 100 frames** with:
((frame % 1000) // 20) * -2 -
frame % 1000
loops the motion every 1000 frames. -// 20
creates step-based movement every 20 frames. -* -2
moves it in the correct direction.
- Rotation: The cube rotates 90 degrees every 100 frames using the modulo operator. The
driver expression:
(frame % 100) * (radians(frame / 99)) -
- Setting up the grid: The Array Modifier couldn’t be used since it moves the whole array as one unit, so I manually duplicated the animated cube into a 20x20 grid.
- Rendering: Once the marching effect was achieved, I rendered the animation to see the seamless loop in action.
Here's how it looks: