Testing Blender Physics on SVG Icons

Testing Blender Physics on SVG Icons

Today I’ve been working on turning SVG icons into physical objects in Blender that can dynamically fall and interact with the environment. The process involved importing SVGs as curves, giving them depth and shape, then converting them into meshes so physics can be applied properly.

Step-by-step instructions at a general level (not perfect but making steady progress and sticking to the routine):

  1. Import the SVG into Blender using File → Import → Scalable Vector Graphics (.svg).
  2. Extrude the imported curve in the Object Data Properties tab to add thickness.
  3. Bevel the curve edges to smooth the icon and give it a more polished look.
  4. Convert the curve to a mesh (Object → Convert To → Mesh) so Blender’s physics engine can interact with it.
  5. Add a rigid body to the mesh and set up a plane with passive rigid body physics for the icons to drop onto.

This pipeline opens up exciting possibilities for combining precise vector artwork with dynamic simulations in Blender.

This is how it looks: