Tracking object with a camera rotating around the object

Today, I've been learning how to animate a camera that circles an object while keeping it focused on the object. This technique is useful for product shots, showcases, and smooth orbital camera moves in Blender. It can be done by parenting the camera to an empty, rotating the empty, and using a Track To constraint to ensure the camera always faces the object.
- Place object at the center of the scene.
- Add an Empty at the object's center.
- Move the camera to desired orbit distance.
- Parent the camera to the empty.
- Animate the empty’s rotation (0° to 360°) over the timeline.
- Add a Track To constraint on the camera, targeting the object (so the camera always faces it).
Here's the result: